Hollow Knight is a Metroidvania game. I have to admit I didn't know what that meant, so I looked it up. According to Wikipedia:
"Metroidvania is a subgenre of the action-adventure genre of video games. The term is a portmanteau of the game series Metroid and Castlevania... Metroidvania games generally feature a large interconnected world map the player can explore, though access to parts of the world is often limited by doors or other obstacles that can only be passed once the player has acquired special items, tools, weapons or abilities within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map..."
That's how the game works, then - it's a big world where you gradually unlock areas, having found items and/or defeated bosses. (Thankfully you can travel by Stag Beetle to get around a bit quicker.) But the story and the way it has been put together really set it apart from a lot of other similar games.
The Kingdom of Hallownest |
When you kill enemies you get currency called 'Geo', which can be spent on various items. To begin with you'll want to spend them on a map, compass and other navigational aids (which you don't have when you start). After that you can get other things like upgrades to your 'nail', items that give you abilities (such as wall jumping) and numerous charms. The charms can be equipped in 'notches', and different charms take up different amounts of notches. You'll have to be clever about which ones you equip in different situations. You have to rest at a bench to swap charms around, so you have to plan ahead.
Charms! |
As well as getting Geo when you kill things, when you hit enemies you gain 'soul', which you can use to recharge your health when you have a spare moment. (Not something you get a lot of in boss fights, unfortunately!) As you progress you can also unlock some offensive spells that consume 'soul', as well.
There is an interesting variety of normal enemies, in differently themed areas, but also some cool bosses. Seb's good at most things but finds the bosses a bit hard. (He's very good at the extremely tricky parkour in some of the areas!) The style of the game is reminiscent of Anime - both the art style and the orchestral score. (The made-up language that the NPC's speak also sounds kind of Japanese...)
The base game comes with all the content packs that have been released - Team Cherry have been making the game bigger and better. The content packs are Hidden Dreams, The Grimm Troupe and Godmaster. Hidden Dreams added two new bosses, a new fast-travel system (Dreamgate) and a new Stag Station. The Grimm Troupe added loads of stuff including the Nightmare King and Grimm, the Master of the Grimm Troupe, as well as new quests, new charms and new enemies. Godmaster added lots of bosses and other enemies, quests, secrets, two new endings and an area (Godhome) where you can do lots of boss fights. (Seb really likes this...)
In conclusion, it's a great game, and since it's only £10.99 (on both Switch and PC) you have no reason not to buy it. Though I'd probably like it more if Seb wasn't obsessed by it. We're having to draw Hollow Knight maps and make books of the characters and models and play 'Hollow Knight in real life' (which he calls 'The Tiring Version' since that's what his Dad called it). I suppose the fact that I do still like it, despite this all encompassing obsession that we're living with, must mean it's good!!!
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